Producer | Narrative Lead
April 2019 - July 2020
Ginkgo is a 3D horror adventure game with East Asian influences in which you solve puzzles with a magical needle. It was a USC Games 2019 Advanced Games Project developed for the PC in Unreal Engine.
As Producer, I assigned weekly tasks to a team of 23, using Trello and custom-created Excel burndowns to meet internal goals and project milestones. We created a polished 25 minute demo with >1000 downloads.
As Narrative Lead, I worked with Designers and the Creative Director to craft a world and cohesive story that gave context to the game's mechanics and world. I wrote all in-game text, as well as outlines and story treatments for internal use and to present to USC Games faculty.
Additionally, my responsibilities included:
Calculating project trajectory and setting project goals with all department leads.
Personally handling a shift to online work during COVID-19, rescoping and making sure my team was safe.
Creating/Executing narrative presentations to the USC Games faculty for iterative feedback.
Managing Art and Audio asset lists/pipelines via custom Gantt charts.
Planning team outings and maintaining good culture/ motivation.
Won 3rd for Best Gameplay while representing USC at the Intel University Games Showcase, a nationally recognized competition, and has >25,000 Steam / Itch downloads.