Producer | Narrative Lead
April 2018 - May 2019
EMPATH is an action VR brawler with a focus on gesture-based, buttonless gameplay developed for the Oculus Rift in Unreal Engine.
As Producer, I set goals and assigned weekly tasks to a team of 30 people, using Trello and Excel scrum sheets to make sure we hit project milestones.
As Narrative Lead, I lead 2 other narrative designers to produce concise, in-character dialogue for the final demo, as well as a sequence of events for designers to follow in level blocking and boss fight design.
Additionally, my responsibilities included:
Using Unreal Engine to prototype and test dialogue blocking.
Personally handling the task assignment and general management of two departments.
Working with two other producers in weekly meetings to calculate project trajectory and set project goals.
Managing project documentation and task assignment.
This game has demoed at USC Games Expo 2019 and Indiecade 2019.