EMPATH
Producer | Narrative Lead
April 2018 - May 2019
EMPATH is an action VR brawler with a focus on gesture-based, buttonless gameplay developed for the Oculus Rift in Unreal.
As Producer, I set goals and assigned weekly tasks to a team of 30 people with 2 other Producers, using Trello and Excel scrum sheets to make sure we hit project milestones.
As Narrative Lead, I led 2 other narrative designers to produce concise, in-character dialogue for the final demo. I also worked with designers to incorporate narrative beats into their levels.
Additionally, my responsibilities included:
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Using Unreal Engine to prototype and test dialogue blocking.
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Personally handling the task assignment and general management of two departments.
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Working with two other producers in weekly meetings to calculate project trajectory and set project goals.
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Managing project documentation and task assignment.
Festivals/Honors
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USC Games Expo 2019
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Indiecade 2019