As it Is
Lead Writer | Narrative Designer
December 2017 - Present (Ongoing)
A watercolor, storybook-like 2D narrative adventure game about the growth of two characters: socially anxious Hedgehog and disillusioned former champion flyer Hawk.
As Lead Writer, I wrote every line of dialogue and item description in the game's current demo. I also worked with my team to create the world and characters.
As Narrative Designer, I designed the game's two main narrative minigames with my team, making sure they elicited our intended play experience while matching the personalities of their respective characters.
Additionally, my responsibilities included:
Using Unity Engine to create/ test prototypes.
Writing over 20,000 words of drafts, edits, and final cuts for all of the writing present in the game.
Orchestrating all of the game's cutscenes.
Working with a team of nine to iterate on the game's main characters and NPCs, ensuring each had a distinctive voice.
This game has demoed at Indiecade 2018, PixelPop Festival 2018, PlayNYC 2018, MAGFest 2019, USC Games Expo 2019, MAGWest 2019, was a GameDaily Connect 2019 finalist, and was selected as a USC 2019 Bridge Project.