Lead Writer | Narrative Designer
As it Is
December 2017 - Present (Ongoing)
A watercolor, storybook-like 2D narrative adventure game about the growth of two characters: socially anxious Hedgehog and disillusioned former champion flyer Hawk.
As Lead Writer, I wrote every line of dialogue and item description in the game's current demo. I also worked with my team to create the world and characters.
As Narrative Designer, I designed the game's two main narrative minigames with my team, making sure they elicited our intended play experience while matching the personalities of their respective characters.
Additionally, my responsibilities included:
Using Unity Engine to create and test prototypes of the game's core minigames.
Writing over 10,000 words of drafts, edits, and final cuts for all of the writing present in the game.
Orchestrating the game's cutscenes down to shot composition and character movement.
Working with a team of seven to iterate on the game's main characters and NPCs, ensuring that each had a distinctive voice.
This game has demoed at Indiecade 2018, PixelPop Festival 2018, PlayNYC 2018, MAGFest 2019, USC Games Expo 2019, MAGWest 2019, was a GameDaily Connect 2019 finalist, and was selected to receive funding and mentorship as a USC 2019 Bridge Project.